This was a game made for 48 hour the ICT Summer 2021 Gamejam with the theme "Here at the end". The party is running for their lives as you beaten the dragon boss and stolen the treasure. Escape!
This was a 2 semester project in a team of 6. This project is an ios app to implement dynamic assessments for speech language pathologists
Made by Team Penguu for the KSU 2021 Spring GameJam in 40 hours. Watch out for the Resident! They will appear after a certain amount of time.
This was a game made for 48 hour the ICT Winter 2021 Gamejam with the theme "Lost and Found". Lost At Sea is a game very similar to the game battleship except with the use of playing cards.
This was a game made in a week for the ICT Summer 2021 Gamejam with the theme "You are not the hero".
This was a game made for 48 hour the ICT Winter 2020 Gamejam with the theme "The World is Ending". A split-screen 4 player game made in a team of 5. I was the leader and programmer of the project.
The base of the game was worked with the entire class along with the teacher. We tried to implement a spy game but we ran out of time before the semester. I took the base and changed it to make a unique game to fit the Christmas spirit. In the team I did most of the scripting.
This was a game made in 4 weeks in the Game Design 3 Course at Wichita State University for our second project. The themes we worked with was strategy & choose your own adventure like game. I was the programmer for this the project and helped delegate tasks to everyone.
This was a game made in 4 weeks in the Game Design 3 Course at Wichita State University for our first project. The teacher game us the theme farm animals and industrial equipment so we decided to make farm animals race on industrial equipment. I was the programmer and leader of the project.
This was a game made for 48 hour the ICT Summer 2019 Gamejam with the theme "Start with Nothing". A katamari inspired game in a team of 2 (brother and sister). I did the programming and my sister did all the visuals.
This was a game made for the 48 hour ICT Winter 2019 Gamejam with the theme "Slingshot". In a team of two, I had a friend with zero expereince in the game development world to work on the game and level design while I did the programming.
This was a game made for the 48 hour Ludum Dare 41 with the theme "Running out of Space". A very fun solo project I did where I added multiplayer mechanics.
This was a game made for the ludum dare 41 with the theme "Combine Two Incompatible Genres". The was mostly a time to show off my modeling skills since I did not had the time to fully work on this project.
This was a game made for 48 hour the ICT Winter 2018 Gamejam with the theme "One Button". This was my first local event game jam held here at my college. Was a very fun experience and met with a lot of interesting people here. The game I created for this game jam was a cute little tower defense game.
This was a game made for the ludum dare 39 with the theme "Losing Energy". My interpretation of losing energy in this case was body heat. In this game there are four survivals in some winter scenario. You have to play and manage each one of them sending one out to collect wood for the fire. And there are wolves :)
This was a project that was worked with a team for the Big Ocean Button Challenge. My Job was to work on the front end of the app and I could use whatever tools I needed to do the job. I chose to work with React Native with my familiarity with Html and Css. It was very challenging and was my first app but I am happy I took up the challenge to learn something new.
A fun side project I'm working on with a partner on the internet. Similar to my RPG shop idea for Ludum Dare 38 but instead of a shopkeeper you are a Alchemist making various potions. THe best part of the game is it encourages creativity with the ingredients. Just throw things into the cauldron and making something that you can sell to various npcs.
This was a game made for the ludum dare 38 with the theme "Small World". I did all the programming and I found a partner on the internet to do all the 3D modeling. This project was a blast and I am very happy with the results. It is an RTS game with management involved. You have your villages live off the land while defending themselves from the unknown at night.
This was a game made for the ludum dare 37 with the theme "Small Room". Since I lacked the 3D modeling skills at the time I wanted to work on a game that was programming heavy. I love RPG's so what if instead of being that hero in your typically fantasy game, instead you were the shop keeper for the heroes and NPC's.
This was a game made for the ludum dare 36 with the theme "Ancient Technology". This was my first entry for Ludum Dare and its not worth glancing at but it is my creation and this project is what finally gave me the motivation on all the other Ludum Dare entries afterward.
This is my initial concept project on how to use blendshapes in Unity's GameEngine for character customization. Surprisingly there were no documentation on this on the web at the time nor was there any on youtube so I dived down programmed an optimal way of achieving this. There is now a video of it on youtube with my Alias as Glauz.
A quick horror game a made to scare my friends with my new knowledge of programming multiplayer. The idea was similiar to game called slender man where you go around and college pages but the monster in the game was secretly a player. I would have the person playing the monster roleplay and chase my friend playing the game just to spook him here and there :D
This was a concept project to recreate the dialouge in ocarina of time and understanding linked lists and events. Since I love the Legend of Zelda franchise I went all out on this project and created everything from scratch. For copyright reasons this Link is not the hero of time but the Chef of Hyrule. Also a reference to my friend's internet alias.
Very old project I worked on when Unity was still very new. It is no secret of love the Legend of Zelda franchise and I had this set goal recreating my favorite game from my childhood and getting multiplayer working so my friends and I could play. It was a very weird and frustatrating expereince trying to train my brain on what information the master and clients were suppose to have, but it was a valuable experience.