This is my initial concept project on how to use blendshapes in Unity's GameEngine for character customization. Surprisingly there were no documentation on this on the web at the time nor was there any on youtube so I dived down programmed an optimal way of achieving this. There is now a video of it on youtube with my Alias as Glauz.
This was a game made for the ICT Winter 2018 Gamejam with the theme "One Button". This was my first local event game jam held here at my college. Was a very fun experience and met with a lot of interesting people here. The game I created for this game jam was a cute little tower defense game.
This was a game made for the ludum dare 36 with the theme "Ancient Technology". This was my first entry for Ludum Dare and its not worth glancing at but it is my creation and this project is what finally gave me the motivation on all the other Ludum Dare entries afterward.
This was a game made for the ludum dare 37 with the theme "Small Room". Since I lacked the 3D modeling skills at the time I wanted to work on a game that was programming heavy. I love RPG's so what if instead of being that hero in your typically fantasy game, instead you were the shop keeper for the heroes and NPC's.
This was a game made for the ludum dare 38 with the theme "Small World". I did all the programming and I found a partner on the internet to do all the 3D modeling. This project was a blast and I am very happy with the results. It is an RTS game with management involved. You have your villages live off the land while defending themselves from the unknown at night.
This was a game made for the ludum dare 39 with the theme "Losing Energy". My interpretation of losing energy in this case was body heat. In this game there are four survivals in some winter scenario. You have to play and manage each one of them sending one out to collect wood for the fire. And there are wolves :)
This was a concept project to recreate the dialouge in ocarina of time and understanding linked lists and events. Since I love the Legend of Zelda franchise I went all out on this project and created everything from scratch. For copyright reasons this Link is not the hero of time but the Chef of Hyrule. Also a reference to my friend's internet alias.
This was a project that was worked with a team for the Big Ocean Button Challenge. My Job was to work on the front end of the app and I could use whatever tools I needed to do the job. I chose to work with React Native with my familiarity with Html and Css. It was very challenging and was my first app but I am happy I took up the challenge to learn something new.
Very old project I worked on when Unity was still very new. It is no secret of love the Legend of Zelda franchise and I had this set goal recreating my favorite game from my childhood and getting multiplayer working so my friends and I could play. It was a very weird and frustatrating expereince trying to train my brain on what information the master and clients were suppose to have, but it was a valuable experience.
A fun side project I'm working on with a partner on the internet. Similar to my RPG shop idea for Ludum Dare 38 but instead of a shopkeeper you are a Alchemist making various potions. THe best part of the game is it encourages creativity with the ingredients. Just throw things into the cauldron and making something that you can sell to various npcs.
A quick horror game a made to scare my friends with my new knowledge of programming multiplayer. The idea was similiar to game called slender man where you go around and college pages but the monster in the game was secretly a player. I would have the person playing the monster roleplay and chase my friend playing the game just to spook him here and there :D