Ludum Dare 37: The RPG Shop

Picture Here comes another Ludam Dare :) . This is a project I worked on for the Ludum Dare 37 with the theme of “One Room”. Here it is a management game where you buy and put things on the tables to sell your goods at higher prices from the supplier :P

Picture I unfortunately didn’t go through my entire list of ToDo’s: http://pastebin.com/A79gSzT1 There were no animations added, and there where a lot of features programmed (personalites, occupaction, age, ect) that was not in the final build. But that is the nature of programming in ludum dare.

Picture But it works quite well (aside from the web version), just doesn’t have an end goal, but still a fun concept.

Picture I unfortunately didn’t go through my entire list of ToDo’s: http://pastebin.com/A79gSzT1 There were no animations added, and there where a lot of features programmed (personalites, occupaction, age, ect) that was not in the final build. But that is the nature of programming in ludum dare.

From this Ludam Dare, I’ve learned a very important lesson. Don’t spend time planning for most of the jam (woops) and don’t write useless unwanted code. I’ve programmed a lot of things for the AI that didn’t get used. I need to prioritize the base game then add all the goodies later.

Timelapse: https://youtu.be/ug9V-eRB9Cw

Game: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=113497

itch.io: https://glauz.itch.io/the-rpg-shop